Crusader Kings II versions

Explore one of the defining periods in world history in Crusader Kings II
3.3
Jan 22, 2021
2.5
Mar 11, 2016
Review
2.4
Jul 28, 2015
Review
2.3
Feb 18, 2015
2.2
Dec 17, 2014
2.1
Apr 7, 2014
Review
2.0
Nov 19, 2013
1.0
Feb 4, 2012
Review
Mar 15, 2013

What's new

v2.5 [Mar 11, 2016]
Major:
- Reworked Coalitions into Defensive Pacts:
- Renamed Infamy to Threat, and Coalition to Defensive Pact
- Defensive Pacts are entirely Defensive and will never launch Offensive wars against the target
- Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts against selected Realms
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allowed to join defensive pacts to protect themselves from a threat
- Threat level controls how far away realms can be in order to join in defensive pacts
- AI Realms with equal or greater troop strength than a target will never join Defensive Pacts against them
- Your own religious group have a lower defensive pact distance
- As a Realm's threat increases, the different Defensive Pacts will be willing to work together to contain them.
- Updated Threat alert tooltip with detailed information
- Maximum Threat from a single source capped at 100%
- Maximum threat from a province capped at 15%
- Minimum threat from a province set to 2%
- Minimum monthly threat decay set to 0.21%
- Maximum monthly threat decay set to 0.4%
- Claims for yourself now only gives 85% threat.
- Claims for someone else now only gives 50% threat.
- Dejure claim for yourself now only gives 50% threat.
- Dejure claim for someone else now only gives 30% threat.
- Liberate nomad duchy generates only 75% of threat
- Battle and Retreat changes:
- Made battles give 25% more warscore, to get battle warscore closer to what it was before the casualty reduction
- Won battle vs hosts give twice the warscore
- Shattered retreat no longer count distance through sea or wasteland
- Added attrition during shattered retreat
- Shattered armies ignore leader attrition reduction
- Shattered retreat now considers province size (through movement cost) when computing distance to target
- Looters who shatter won't be able to loot that province's owner for a while anymore
- Looters will shatter to their boats if they can
- Total Warscore from battles capped at 75% for attacker
- Shattered retreat favors slightly coastal provinces adjacent to boats you can embark in
- Added faction to force abdication of kings and emperors
- Fixed game over caused by daughters running away and becoming mercenaries
- Added events for skilled educators to influence children during adolescence
- Added a button for playing the next song
- Added a setting for ignoring context sensitive music (ie regardless of culture and if being in war or not).
- Added additional favor events
- Added Groom an Heir ambition
- Fixed instant OOS between different platforms
- AI no longer transforms matrilineal betrothal into regular marriages (and vice versa)
- No longer possible to break betrothal set up as from a favor
- Added new law, Council Authority
- Added character modifier Rejecting Seduction Attempts
- Characters with Rejecting Seduction Attempts can not be targeted by the seduce decision
- Added options to seduction targets to ask seducers to go away.

v2.4 [Jul 28, 2015]
Fixed a bug that could lead to game crashing on resigning.
Fixed a bug where many coats of arms were black when running the game without CoA DLCs.
Old mongol face pack no longer overrides the mongol unit pack.
Byzantine portraits now show correctly with the dlc

v2.1 [Apr 7, 2014]
- Fixed crash after changing savegame directory with the delete save dialog open
- Minor optimizations
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed issue where taking the last county from the Pope would not properly give its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Texture memory usage has been optimized, this should result in far lower memory useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside the realm of its liege.
- Holding Alt and left-clicking while a unit is selected will no longer make that unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered its construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work even if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a guardian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another leader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not supposed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife, instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade posts.
- Fixed bug where the graphic for special units changed when merged with troops of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the Western Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite culture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables them.

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